Youth measures in only one direction from things as they are to an ideal of what things ought to be, while the old measure things as they are against the past the old remember.

Archibald Cox
Breadcrumbs:
If you are the slightest bit unclear about the difference between violence in games and violence in real life, then you should not be here. These pages are for the enjoyment of people who use games as a means of entertainment and who have a clear understanding of the respect we as human beings must have for the sanctity of life and the autonomy of the human individual.
bill January 27, 2007, at 12:59 PM CST

You should now have the MI95 in your hands. Turn to your left and run past the short rock wall on your left and then veer a little right and run toward the end of the big rock wall ahead of you. Slide to the right and as soon as you see the first guard, raise the MI95 and take him out while you're still running. Keep running and sliding to the right until you see the next guard pretty much directly behind him and to the left near the tunnel entrance and take him out without stopping.

Now run to the right to go around the right side of a large roundish rock formation and run at about a 45 degree angle toward the other tunnel entrance. As soon as you see the nearest guard on your side of that entrance take him out with the MI95 without stopping.

Now as you approach the tunnel entrance slide to the left and raise the rifle because the fourth guard will probably be facing you and you should be ready. Or you may be able to get him if he comes over to check on his buddy. Shoot on the run with the MI95 and then take his clothes.

Drop the MI 95 and run down the stairs while pulling out the 9 mm SD. Run around the corner at the bottom of the stairs and slide along the right hand wall until you see the interrogator and take him out when he raises his head. Just behind him as you run out of the small hallway there will be another guard behind the pillar on your left. Take him out and run past those two guards down the walkway toward the door coming up on the left. If the door guard is not at the door take him out on your way, otherwise walk the last few steps before the door going forward and right at the same time and take him out as soon as his head appears in the doorway.

Now turn to your right and slide to the left and take out the guard in the hallway to your right. Turn back to the left and run into the round room. Run to the door on the right, open it and take out Uussef Hussein.

Run back out the door and turn right on the walkway and run back to the first corner again. Turn left and run down toward the next corner. As you pass the first pile of crates on your left, face that way and there will be a guard next to those crates. Take him out withone shot without stopping. Turn to your right and slide to your left and do the same to the guard between the two piles of crates on your right. Turn a little more left and keep sliding till you can see the third guard behind the farthest pile of crates to the left and do the same to him.

Run past the last guard you shot and turn right toward the entrance to the freight room. Run to the right of the elevator door and press Call Elevator. Run into the elevator and press the button for Ground Level.

As soon as the elevator doors open run out toward the double knife switch on your left. Diana will suddenly interrupt your game at this point so hit escape and run to the switch. Flip the switch and run out the door and keep running. There may be some randomness built into how long after you get out the door the level ends but the two dudes you killed at the beginning are the only ones Diana is worried about outside as far as I know.

Level Over

My Time = 2:11 (And I thought 2:20 was the best I could do)


Page last modified on February 25, 2007, at 09:58 PM CST
Unless otherwise noted all content is © Bill Reveile 1993-2007